Dragon Lancer / Dragon Armorer

Level

KXP

1

0

2

3

3

6

4

12

5

24

6

48

7

100

8

200

9

400

10

800

11

1200

12

1600

13

2000

14

2400

15

2800

16

3200

17

3600

18

4000

19

4400

20

4800

21

5200

22

5600

23

6000

24

6400

25

6800

26

7200

27

7600

28

8000

29

8400

30

8800

31

9200

32

9600

33

10000

34

10400

35

10800

36

11200

Requisites:

Str 14, Dex 15, Con 16

Alignment:

any

HD/level:

4d3

Weapon Prof.:

6+level*2

To Hit Table:

2xWar

Save Table:

Rog

Reference:

Alternate Dragon Cleaver

Groups:

Warrior, Overt, Alt

Complexity:

CF=5, GF=5

Dragon Lancer:

Gets Exceptional Str, Exceptional Dex, and Barbarian Con.

Weapon Specialization uses "Spec Barbarian" line for number of attacks.

You may melee things that aren't in your group (you have 10*LVL' reach).

Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.

Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone

Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.

Level 1: Trample: If you do enough damage to drop a creature, you may trample over the rest of the damage to a creature within your reach.

Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice.

Dragon Armorer:

Gets Exceptional Str, Exceptional Dex, and Barbarian Con.

You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).

Level 1 ¶: Dragonarmoring/ Inverse Dragonarmoring: 1V: Get +X to AC and +Y saves until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.

Level 1: +1bV action per round.

Level 1: Inverse over Hit: If someone hits you by more than 20, subtract 1 damage for each number over what they needed to hit.

Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence. 

Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself. 

Level 1: 1M: Summon a DL=(LVL+1)/2 Dragon mount of your choice.